Volume III • Issue 2• July 2005

The World Game
by Dustin Grovemiller

It’s probably obvious even to those who are grossly out of touch with current events on the world stage: things are a mess out there, folks. Beleaguered by problems both foreign and domestic, our governmental representatives look as if they are having a difficult time working with all the other kids on the playground. I'm not sure if I'd be able to handle things any better if I were in that position, though, because once I did have my chance to make a difference in the world, as did a handful of my peers. For one day, we were given a world to run--and it was up to us to solve all of its many issues.
 
The experience was participating in "The World Game." Developed by American educator Buckminster Fuller during the mid-20th century, it was conceived as a learning tool to help understand and deal with what Fuller considered to be the world's most pressing issues: hunger, illiteracy, lack of adequate healthcare, and a pervasive sense of self over others. An excellent and noble idea, but unfortunately, in this case it was placed in the hands of a bunch of high school students.
 
The World Game rolled into my school--not just for the benefit of students in our district, but for an entire selection of students from across our conference. I was a sophomore at the time, more or less still caring about academics, trying to be a good student. So naturally, when the nets were cast to catch some participants from our school, I got snagged. I remember being pretty excited about it, but in retrospect it might have just been a collective buzz from getting to skip classes for almost an entire day. I might have been part of a supposedly studious peer group, but that didn’t mean we enjoyed slacking off any less than everyone else.
 
On the day of the event, we all gathered in the smaller of the school’s two gyms, which also pretended to be an auditorium. A better part of the gym floor had been covered up with the biggest map of the world I’d ever seen, although I suppose that I really shouldn’t have been surprised--what’s in a name, after all. All the same, a laminated map the size of a swimming pool might have been bordering on “unexpectedly literal.” My friend Ben--a master of dryly pointing out the obvious, even at our tender age--sat down next to me in one of the battered seats that lined the room.
 
“Yeah, so… that’s a big map. That’s great. This ought to be fun.”
 
But the giant map would have unrealized ramifications. As students from other schools began to fill in the seats, a perky young woman--the game’s coordinator, complete with an enthusiasm level saccharine enough to rot teeth --told us that as we were waiting, we should all take off our shoes. No shoes were allowed on the map, you see, because the surface might be damaged by scuff marks. Nothing like working in socks and bare feet to add realism to our efforts to save the world.
 
After everyone was situated and our footwear was duly shorn, the rules were laid out: everyone was to be divided up into countries, with the number of students designated to each country representing a ratio of that country’s population. For example, if our scale population of Germany had four diligent students, then our model of Ireland would have a single student as its representative, although that student would probably be a one-man party. I’m kidding, of course--in an effort to eliminate racial stereotypes, I’m sure that the “Irish” citizen probably would have been an Asian student.
 
I was cast with one of the largest group of students, those representing the nation of India. I’d not been through a world history class yet in school, so I wasn’t really sure what was in store for us--I knew that we were mostly Hindu and that somewhere in our country, Indiana Jones had rescued our children from the Temple of Doom. Thankfully, the eager game coordinator was walking around the gym, providing each country with informative packets about our respective societies. I was handed a double sided page, which turned out be filled with line after line of random symbols, like someone had just discovered the “Wingdings” font and had gotten really excited about it. I wasn’t the only one, though--there was a confused murmur rippling through my fellow Indians, as the info pages worked their way around.
 
“Now one of the problems that you’ll be facing today,” the coordinator happily explained, “is rampant illiteracy, particularly in nations like India. Those of you that received papers with only symbols are illiterate, and should now act accordingly.” Several of us exchanged unenthusiastic looks, although it shouldn’t have been a surprise. (In 1992, there wasn’t yet an abundant wealth of simulated American computer programming and customer service jobs being outsourced to our nation.)
 
After a rundown of the objectives of the game--summed up by “solve problems through diplomacy, monetary management, and trade ”-- was complete, we were turned loose upon the glossy laminated map that was, for the rest of the day, our world. Two upperclass men in our nation rapidly emerged as leaders. One was a heavyset guy from another district whom we’ll call “Chad” (because I can’t remember his name) and the other was a cute gal from my own school. I knew that as an underclassman, my viability in the game would hinge solely on becoming someone’s political henchman. Forced to make a decision between the two, I defied every bit of conventional teenage boy logic, and chose to follow the hefty guy that smelled like pizza over the attractive girl.
 
Getting assignments in the new regime proved surprisingly easy. Chad was proving himself to be a born delegator, and you could easily get a job simply by standing in his field of vision. Chad also liked to play fast and loose with the rules of the game. When I was presented the task of filling out diplomacy paperwork at the “UN Headquarters,” I naively pointed out that I was supposed to be illiterate.
 
“Guess what,” Chad said. “You just learned to read. Get moving.”
 
And so it was that I essentially became our ambassador to the UN. I spent the rest of my day tromping around in my socks, filling out papers and evaluations about other countries that were somehow tied to the game’s scoring system. While never a central figure in our government, I managed to ingratiate myself as the go-to guy when it came to the bureaucracy of the game. When two of our citizens snuck over to the nation of Japan and stole three of their balloons (which were to used to represent military force in the--highly discouraged--event of a war), I was a key player. If not for my diligent filing of fake paperwork, we might have been part of an international incident that would’ve shaken the world stage. Fake diplomatic praise authored by a fake Indian who wasn’t even supposed to be able to write ended up being the grease on many a squeaky wheel.
 
Sufficed to say, I think we may have missed the greater meaning of the game. Sure, by the end of the day we were all congratulated for solving most of the world’s issues (including getting India a 98% literacy rate and wiping out hunger thanks to millions in questionably obtained economic aid) -but what did we really learn? We learned that if you really want to get anything done on the world stage, you have to lie, cheat, and manipulate every diplomatic channel in ways that aren’t supposed to work. And it’s obvious that those methods aren’t the real solution to the game, because if they are, how is it again that our real world is such a mess?


Dustin's lack of literacy continues to this day, and it is witnessed frequently by his editor, Laura.

Anti-Thoughts
Dustin Grovemiller
Confessions of a
Dingy Trooch

Bethany Shady
Currents
Laura Goodman
Gently With a Chainsaw
Leigh Sholler
No Action
Anthony Eldridge
Pure Lard
D.J. Kirkbride
Something About Nothing
Tadd Branum
Complaints From Moscow
Daria O. Fissoun
Rocket Science
Donny Seven
What Fresh Hell is This?
Kristin Gifford
Ninja Poetry Book Report
Remotely Controlled Spoiler Warning
One Final Note   

Your browser will occasionally need the Flash plug-in to properly display some contents of this site.

Articles will probably contain profanity, because we're all pretty rude. Please use discretion if you're easily offended.

All materials published in "the footnote" are the property of their respective authors (unless otherwise noted) and are published with their consent. All other material is Copyright 2005 by "the footnote."